According to Harada, there were plans to remaster the game, but failed in “profitable market analysis.” It doesn’t seem like the remasterer would have worked well in the market, even with a large fan base to support it. Others hoped that porting the games as such would be a possible way to further analyze the market, but Harada did not respond.
Harada did not quickly abandon the Xenosaga HD collection. In responses, he mentioned speaking with the team at Monolith, who developed the game for a while. Bandai Namcoâ€™s Katsuhiro Harada Comments On Xenosaga HD Collection’s Future. Xenosaga Episode I: Der Willie zur Macht was released for the first time on PlayStation 2 in Japan in 2002 and a year later in North America. It tells the story of a group of heroes fighting against aliens called Gnosis. They are all trying to fight for control of a powerful artifact, the Zohar.
Xenosaga was developed as a spiritual successor to the Square Xenogears. The title contains five separate games. While the first game had a positive response, even generating an adaptation of manga and anime, overall, sales were disappointing. Years later, Monolift developed Xenoblade Chronicles for the Nintendo Wii. Fans can recognize the most recent title on Nintendo Switch called Xenoblade Chronicles 2, released in 2017.
In an interview on Nintendo’s official website under “Iwata Asks” with creator Tetsuya Takahashi, he said, “It’s true. We released three games from the Xenosaga series, but they weren’t very well received. It was truly mortifying. All the young members of the team were of the same opinion, not only the leaders. So we all decided, “Next time, we need to create a game that will appeal to players.” So it made the atmosphere during the development of Xenoblade Chronicles very different from that of other games. “